Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 4. e. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Forums. 1. It's just not worth it at the moment. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Posted November 5, 2019. They range from Mk-1 to Mk-6. Augment slots are added to your gear using a augmentation kit and a augmentation station. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Most people focus on "the best", which is Grade 11. So i was just wondering which of the three crew skills to take in order to make augments. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. They give a nice boost of endurance. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Gaming. Then right-click the augment kit from your inventory. By MidichIorian May 18, 2012 in General Discussion. premium_01a. Play Now. 1. The dedicated guide contains tips for all roles in both PvE and PvP. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Location of 7. 1) Supply and Demand. Augment kits have a clearly defined cost. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. The dedicated guide contains tips for all roles in both PvE and PvP. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. If you’re looking for a cheap modifiable set of armor. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This crafting material is used in the construction of Augmentation Kit MK-3. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. SWTOR. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. 1. So, any piece of armor, implant, earpiece, weapon, or offhand works. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. View data for the Augmentation Kit MK-10 SWTOR Schematic. They craft the kits by RE'ing items to get an mk component. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Used in the creation of Augmentation Kit MK-10. SWTOR 7. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. 3) General speculation in advance of 4. CTRL+right click one of them and you will see each of the 4 items you can put in it. . Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. Support. Which path do you think i should…SWTOR. By stephenalandavie August 3, 2012 in New Player Help. To craft an Augmentation kit you will need 10 kit. Your secondary goal is to run slicing missions and get the level 6. At that point get level 36 augments, either Resolve or Overkill. Any of those can craft the augment kits needed to add a slot. Hi all I am selling augments in bulk on MDN. 0 PTS cycle since it was opened to. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Augments are special items that provide additional stats and can be added to your gear using an Augmentation Kit. There are augment slots and there are augments. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. You can only add the slots at a modification station. Type: Augments. Well the thing is, an MK-6 augment kit is not a crafting mat. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. 0 are still valuable, more than even the. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. V. Support. Reply reply. Please allow us to also make augment kits. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. . I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). Individual Pieces. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Store. Read More. Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Individual Pieces. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. What about implants though? I believe I read that RE items that could crit. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Thanks for any help! Crafting Trainers have the kit schematics. Armstech can also make them. Business, Economics, and Finance. . How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. 4. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Used to install Augmentation Slot MK-1 at any Item Modification Station. Armor mech makes money through augments and augmentation kits. Crafting is already suffering badly, why would Biowa. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1) Supply and Demand. Game. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Forums. They get them from the vendor as they level. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. Store. 0 since there won’t be a new tier of. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. Augmentation Kit MK-1. Forums. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Members. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. To add an augment slot to an item now will require you to use the Item Modification. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . There are 14 stats you can boost with augments. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Was allowing it a bug, or no longer getting augmentati. 3. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. 1. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. So i've got 2mil credits to start and train a crew skill. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Step 3 – Sell the rare crafting materials to other players on the GTN. Store. Jump to content. Each MK-# has a certain max level of augment that can be used in them. Posted June 26, 2012. CryptoItem Modification Station is a Legacy ship unlock which unlocks an item modification station on the starship of every member of the player's Legacy. News. Home Game News Store Forum Support. More sharing options. 26. Jedipedia. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Introducing cosplay kits for various characters from SWTOR. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. SWTOR | Forums. Also a hint for when you plan to craft them. Share More sharing options. Training Cost: 35000. This. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. View data for the Augmentation Kit MK-11 SWTOR Schematic. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. Please allow artifice to make augment kits Please allow artifice to make augment kits. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Hey guys Should I be able to craft aug kits with my armstech BH? I am 450 but in my schematic list I can see augments but no augment kits. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Either directly, or via the GTN. Keep this in mind when you consider what to do about augments. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. These will allow you to put augments in--all over your equipment. Reply. Too expensive for the small boost. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. These are the brand new augments that were released in 6. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. I think the costs of augment kits and augments have been relatively stable to be honest. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. 6. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. I read you need 10 components from REing crit craft able items. Check Details. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Doesn't matter if it crit crafted or not, though. Members. They are overall best-in-slot and will provide a. Still. There are stations available on the Fleet. It used to be that your augments were linked to your level. The MK8 Augment Kit is now the highest Augment Kit. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 26. Right-click on the modification station and drop the piece of gear on the window that appears. . You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. Crew Skills; SWTOR. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. Support. Crew Skills. Store. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. 9k. Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. Augmentation Kit MK-1. So post-4. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. . There are 3 different tiers to consider. This crafting material is used in the construction of Augmentation Kit MK-1. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. The dedicated guide contains tips for all roles in both PvE and PvP. Used to install Augmentation Slot MK-11 at an Item Modification Station. Almost everyone should get this. net is a non-profit Star Wars fansite run by Jedipedia e. They are overall best-in-slot and will provide a. . A. Followers 1 1Business, Economics, and Finance. be upvotes. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. g. 4. Aritfice makes Hilts, Color Crystals, and Enhancements. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. Individual Pieces. Share More sharing options. I like the math there. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. During 5. 1. The dedicated guide contains tips for all roles in both PvE and PvP. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. To make higher "Grade" Augments, you will have to level up your crafting skill. More sharing options. The dedicated guide contains tips for all roles in both PvE and PvP. Jump to content. This is now not really great unless it's a level 49-50 item. So you should augment the tier 1 shells or a set of orange shells you like. I'm thinking of putting the augment that comes with Power. To add an Augment slot via a Kit: - Kits are. the OP is talking about the augment schematics (the things you put into the augment slot in gear). These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Aizure • 10 yr. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Barrels, hilts, armoring, mods, enh. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You have to create one using an Augmentation Kit before you can place an Augment in it. 3. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. I wouldn't. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. Posted November 25, 2012. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Code recombinators are going for 195 credits per and I think that means it. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). - armortech makes the aim, cunning, absorb, shield augments. A recap of the 7. These stations allow you to add and remove augments from your gear. Edited May 8 by DawnAskham14 votes, 35 comments. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. Game. Support. They were added in patch 1. Members Online. Also a hint for when you plan to craft them. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Creates: Augmentation Kit MK-11. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Hey guys, quick question. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. as you leveled up. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. I know all three can make the augment kits, but each of the three make different augments. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Go check your Armormech trainer again. Buying the kit and the action of using the station and adding it will both cost you money. The dedicated guide contains tips for all roles in both PvE and PvP. But i changed my mind a while ago. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Game. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Members. Edited May 4, 2017 by bdattThis SWTOR Augments Guide will help you learn what Augments are there, how to craft them and why Augmenting your gear is very important for your Character!. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. . Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Play Now. One kit and something like 40k per item of gear to add a slot to an item. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. Step 3 - Apply augments to your LEGACY SET. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. It takes 10 components to create a kit. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Followers 0. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. The dedicated guide contains tips for all roles in both PvE and PvP. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. SWTOR Augments Guide: Everything you. Crew Skills; SWTOR. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Slicers find the augment schematics. You also have a 30k price to add the augment kit to the gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)ShareSave level 1 I_am_anonymous 1 point · 4 years ago poker run poplar bluff mo If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part swtor where to get augment slot component for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). Remember that there used to be a bug when reverse engineering stacks of crafted items. 0 gear, remove anything you want to keep like crystals, tunings or augments. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. 224K subscribers in the swtor community. com . Look at your two orange/custom lightsabers again. - synthweaving makes the strength, willpower, critical, surge augments. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Augmentation Kit MK-5 is a player-created item. Get the augments with the stats you want. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Individual Pieces. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. If a piece of gear does not have an augment slot, then you have to install one using a. 8k. British spelling solidarity. It just seemed like one extra step in the crafting process, thrown in. Read More View Comments. com to find the look you want) you can already start to get the augment slots, with the kit's. Play Now. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money.